US Army selects Leidos to update its Virtual Reality gunnery training simulators

In Virtual Reality News

February 9, 2022 – Leidos, a provider of solutions for the defense, intelligence, homeland security, civil, and healthcare markets, has recently announced that it has been awarded a contract by the US Army’s Program Executive Office for Simulation, Training, and Instrumentation to help modernize the service’s gunnery training simulation systems.

According to the company, the single-award, indefinite delivery, indefinite quantity contract has a total estimated value of USD $104 million with a period of performance of five years. The company stated that work for the contract will be performed in Orlando, Florida.

Through the contract, Leidos will perform technology refresh and concurrency updates to the service’s simulators. Gunnery Training Simulators utilize a computer-based simulator that connects the body of a weapon to a virtual reality (VR) system. These are used to augment training on a variety of crew-served weapons.

“These training simulators enable our warfighters to master their skills and become more proficient on the service’s operating equipment,” said Mike Rickels, Leidos Senior Vice President of C4ISR Solutions. “Our team is excited to continue the longstanding support to the US Army in its critical mission to provide gunnery training products to the warfighter in support of training across multiple gunnery trainer variants.”

Headquartered in Orlando, Florida, the Program Executive Office for Simulation, Training, and Instrumentation (PEO STRI) is responsible for rapidly developing, delivering and sustaining testing, training and information operations capabilities. The work carried out by the PEO STRI serves to enhance readiness across the US Army’s operational spectrum in support of national defense.

For more information on Leidos and its simulation and training services, please visit the company’s website.

Image credit: Leidos

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

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